57 công thức Rubik OLL nâng cao – Công thức Rubik nâng cao
Video tổng hợp hướng dẫn 57 công thức Rubik OLL nâng cao – Công thức Rubik nâng cao
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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27 | L U L’ U [L U2 L’] (y2) R U R’ U [R U2′ R’] Name: Sune. The most recognized OLL algorithm. | R’ U’ R U’ R’ U2 R (y) R U2 R’ U’ R U’ R’ Name: AntiSune. Mirror of the Sune algorithm. Distinguished from the Sune by the side the non-oriented corners are facing. Easy to recognize after placing the oriented corner at the back. | 26 | |||
21 | R U2 R’ U’ R U R’ U’ R U’ R’ (y) R U R’ U [R U’ R’ U] [R U2 R’] F [R U R’ U’] [R U R’ U’] [R U R’ U’] F’ | R U2′ [R2 U’] [R2 U’] R2 U2′ R Algorithm can be easily recognized by the 1 pair of headlights, to be faced to the left. Tip: the right hand leaves the cube completely after R2 and regrip toward the next R2 turn. | 22 | |||
23 | R2 D [R’ U2 R] D’ [R’ U2 R’] Name: Superman. | l’ U’ L U R U’ [r’ F] | 24 | |||
25 | [R’ F R B’] [R’ F’ R B] |
No Edges Correctly Oriented
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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1 | R U2 [R2′ F R F’] U2′ [R’ F R F’] Recognized by 2 bars (3 stickers in a row), to be faced to the sides. | [F R U R’ U’ F’] [f R U R’ U’ f’] Recognized by a single bar, to be faced to the left. This algorithm is a combination of T orientation + P orientation. | 2 | |||
3 | (f R U R’ U’ f’) U’ (F R U R’ U’ F’) Made of P orientation + U’ + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece. | (f R U R’ U’ f’) U (F R U R’ U’ F’) Made of P orientation + U + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece. | 4 | |||
17 | [R U R’ U] [R’ F R F’] U2 [R’ F R F’] The correct angle is when the 2 sticker blocks on the sides are on the B & L faces, and form together with the corners an arrow shape facing toward the L & B faces. | M U R U R’ U’ M2 [U R U’ r’] | 20 | |||
18 | [F R U R’ U] y’ R’ U2 [R’ F R F’] Recognized by the stickers bar, to be faced at the back of the cube (B face). | [r’ R] U [R U R’ U’] r [R2′ F R F’] M U [R U R’ U’] M’ [R’ F R F’] (same; M instead r’ R) Recognized by the lack of stickers bar (unlike case #18) | 19 |
C shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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46 | R’ U’ [R’ F R F’] U R Recognized by the stickers bar, to be faced to the right. | R U R2 U’ R’ F R U R U’ F’ Recognized by the lack of a stickers bar. I do the last F’ using my right hand ring finger. | 34 |
I shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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55 | R U2 R2 U’ R U’ R’ U2 F R F’ (y) R’ F R U R U’ R2 F’ [R2 U’ R’ U] R U R’ Recognized by the 2 sets of sticker bars, to be faced to the sides. | R U R’ U R d’ R U’ R’ F’ R’ U’ R U’ R’ d R’ U R B Recognized by having a single bar. To be faced to the right. | 52 | |||
51 | f [R U R’ U’] [R U R’ U’] f’ Recognition: No bars, having 2 blocks of stickers & headlights. Headlights to be faced to the left. (Similar in shape and positioning to case # 2) | [F R U R’ U’ R] F’ [r U R’ U’] r’ (y) [f R U R’ U’ f’] [F (R U R’ U’) (R U R’ U’) F’] No bars or blocks. Recognized by 2 pairs of headlights, to be faced to the sides. | 56 |
L shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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48 | F [R U R’ U’] [R U R’ U’] F’ Recognition: No bar, headlights. headlights facing to the left when L shape is correctly positioned. | R’ U’ [R’ F R F’] [R’ F R F’] U R [F’ L’ U’ L U] [L’ U’ L U] F Mirror of #48. Headlights facing to the right when L shape is correctly positioned. | 47 | |||
54 | [r U R’ U] [R U’ R’ U] [R U2′ r’] Recognized by having bar & headlights. headlights facing to the right. | [l’ U’ L U’] [L’ U L U’] [L’ U2 l] (y2) r’ U’ R U’ R’ U R U’ [R’ U2 r] Mirror of case #54. Headlights facing to the left. | 53 | |||
49 | [R’ F R’ F’] R2 U2′ y [R’ F R F’] Recognized by having bar & a block (also no headlights). Bar is facing to the left. | R’ F R2 B’ R2′ F’ R2 B R’ (y2) R B’ R B R2′ U2 [F R’ F’ R] Mirror of case #49. Headlights facing to the right (on main algorithm). | 50 |
P shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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44 | f [R U R’ U’] f’ Recognized by having a bar. The bar is facing left (when P is upside-down as it should). | f ‘ (L’ U’ L U) f (y2) R’ U’ F R’ F’ R U R Mirror of #44. The bar is facing right (when P is upside-down). | 43 | |||
32 | R U B’ U’ R’ U R B R’ R d L’ d’ R’ U R B R’ Recognized by not having a bar. P shape is upside-down on the right. | [R’ U’] F [U R U’ R’] F’ R Mirror of #31. | 31 |
T shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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45 | F [R U R’ U’] F’ Recognized my the lack of sticker blocks. Very fast algorithm. | [R U R’ U’] [R’ F R F’] Recognized by having 2 parallel sticker blocks. | 33 |
W shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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38 | [R U R’ U] [R U’ R’ U’] [R’ F R F’] Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front. | [L’ U’ L U’] [L’ U L U] [L F’ L’ F] (y2) [R’ U’ R U’] R’ U R U R y [R’ F’ R] Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front. | 36 |
Awkward shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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30 | R2 U R’ B’ R U’ R2 U R B R’ a Recognized by having a stickers block. The last B turn is done by the right hand index finger. | M U [R U R’ U’] [R’ F R F’] M’ (y) [R U R’ U’] R U’ R’ F’ U’ [F R U R’] L2 U’ L B L’ U L2 U’ [r’ U’ r] Mirror of case #30. Recognized by having a stickers block. | 29 | |||
41 | [R U’ R’ U2] R U y R U’ R’ U’ F’ (y2) [R U R’ U] [R U2 R’] [F R U R’ U’ F’] Recognized by having headlights. | R’ U2 [R U R’ U] R y [F R U R’ U’ F’] (y’) [L’ U L U2] L’ U’ y’ L’ U L U F [R’ F R F’] [R’ F R F’] [R U R’ U’] [R U R’] Mirror of case #41. Recognized by having headlights. | 42 |
Fish shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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37 | F R U’ R’ U’ R U R’ F’ Recognition: 2 sticker blocks. Very fast and flowing algorithm. | R U2′ [R2 F R F’] [R U2 R’] Recognition: No sticker blocks (unlike #37) | 35 | |||
10 | [R U R’ U] [R’ F R F’] [R U2 R’] [R U R’] y R’ F R U’ R’ F’ R Recognition: when positioned correctly stickers block is on the back face. | [R U R’ U’ R’ F] R2 U R’ U’ F’ [R’ U’ R] y’ x’ R U’ R’ F R U R’ Mirror of #10. When positioned correctly stickers block is on the front face. | 9 |
Knight Move shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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13 | r U’ r’ U’ r U r’ y’ [R’ U R] Recognition: 2 sticker blocks. | R’ F R U R’ F’ R y’ [R U’ R’] Mirror of #13. Recognition: 2 sticker blocks. | 14 | |||
16 | [r U r’] [R U R’ U’] [r U’ r’] Recognition: 1 stickers block. | [l’ U’ l] [L’ U’ L U] [l’ U l] Mirror of #16. Recognition: 1 stickers block. | 15 |
Big Lightning Bolts shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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40 | [R’ F R U R’ U’ F’] U R | [L F’ L’ U’ L U F] U’ L’ Mirror of #40. | 39 |
Small Lightning Bolts shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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8 | R U2′ R’ U2 R’ F R F’ (y2) r’ U’ R U’ R’ U2 r Recognition: The stickers block is lined up with the head of the lightning bolt (the edge+center). | [r U R’ U] [R U2′ r’] Mirror of #8. | 7 | |||
12 | [F R U R’ U’ F’] U [F R U R’ U’ F’] (y) M U2 [R’ U’ R U’ R’ U2 R] U M’ Recognition: The stickers block is not lined up with the head of the lightning bolt (the edge+center). | [F’ L’ U’ L U F] y [F R U R’ U’ F’] y [r U R’ U] [R’ F R F’] [R U2 r’] (y’) r’ R2 U R’ U [R U2 R’ U] M’ Mirror of #12. | 11 |
Square shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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6 | r U2′ R’ U’ R U’ r’ | l’ U2 L U L’ U l (y2) r’ U2 R U R’ U r Mirror of #6. | 5 |
Arrow & H shapes
Alg. No. | Image | Algorithm | Algorithm | Image | Alg. No. | |
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28 | M’ U M U2 M’ U M Name: Arrow. I actually use [r’ R] instead of M. For M’ I use my right hand ring finger. Pretty quick alg. | [R U R’ U’] M’ [U R U’ r’] Name: H Shape. | 57 |
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